all 176 comments

[–]StingKing456 184 points185 points  (5 children)

Brings humanity into Tyria

Gives them magic and then fucks everything up

Refuses to elaborate

Leaves

[–]sellic 49 points50 points  (0 children)

I am pretty sure that they brought the humans on Tyria because of what they had done to their previous world. Also I would bet that 'leaving' means that they are looking for a new world to unleash mankind upon.

It wouldn't shock me either to learn that humans cannot naturally use magic and that it was pure serendipity that they both stumbled upon the Seers' Bloodstone and were able to drain it to empower their humans.

[–][deleted] 120 points121 points  (20 children)

They fucked up with Abaddon and magic, so decided to leave. Then they relised the dragons might still be able to reach their realms if they stayed in contact with Tyria (Kralk does exactly this) so they “leave” again. To where, or how it’s beyond the reach of dragons we still don’t know. (This is very much the same thing a certain maligned ancient race did, who also ironically pretended to be human gods - so what exactly makes the gods any better than Mursaat at this point?).

But yes, they’re pretty useless and their constant infighting has done nothing but mess things up for Tyria.

They’re just faulty cogs in the eternal alchemy, nothing more.

[–]TulkiSuper Science Cat 26 points27 points  (3 children)

They actually left for the last time to find a new planet for humans (/others) to escape to. Kormir says that in a secret room in the epilogue of PoF.

If I read way into that, it sounded almost like a writing hook for a sequel, but maybe it'll come up again in GW2 now.

[–]OniZai 21 points22 points  (1 child)

I remembered the dev was asked how they would make GW3; Basically it starts with a spaceship appearing out of nowhere and grab everyone, or at least you. Hazy on the details but along that line lol

[–]TerkYerJerb 23 points24 points  (0 children)

so this is how we go from Guild Wars to Star Wars?

[–][deleted] 0 points1 point  (0 children)

Where does this secret room conversation take place plz?

[–]SilverglanceDismantle! 36 points37 points  (11 children)

so what exactly makes the gods any better than Mursaat at this point?

Easy: The Gods can offer boobs while the Mursaat cannot. ;D

[–]ChiorydaxChronicler of Lacrymosa 18 points19 points  (6 children)

I'm concerned to ask which god's breasts are tantalizing you from across the expanse of the Mists.

[–]DDraxis 25 points26 points  (4 children)

Probably Dwayna's her blue butt was put on display in Gendara back in GW1 after all.

[–]ArshayDuskbrow 37 points38 points  (1 child)

[–]Kolz 24 points25 points  (0 children)

Malchor is starting make a little more sense now.

[–]KossageZarnagon, Minstrel of the Mists [Cmaj] 14 points15 points  (1 child)

Lyssa, the Goddess of Beauty, might give Dwayna a run for her money. After all, the Guild Wars Prophecies manual claims that young men were known to have died of thirst at her statues...

There are stories of young men stopping to gaze longingly at statues of the beautiful goddesses, only to forget themselves and die of thirst while simply looking on.

[–]SilverglanceDismantle! 2 points3 points  (0 children)

I mean, the advantage of a pantheon is that you don't have to single out a god, but if you insist I'd go with Lyssa. She isn't called the Twin Goddess for nothing if you know what I mean. ( ͡° ͜ʖ ͡°)

[–]Sum_Rdit_BS 9 points10 points  (1 child)

Now I'm wondering about the possibility of Mursaat boobs.

[–]KossageZarnagon, Minstrel of the Mists [Cmaj] 6 points7 points  (0 children)

Well, the closest we have are the female human and norn versions of the mursaat robes outfit.

Oddly enough the heroes never encountered any female mursaat or mursaat children in GW1 (to our knowledge) so it's unknown if mursaat were just genderless beings like the Seers or if their women and children were in hiding during the conflict or were wiped out off screen by the rampaging titans unleashed by Khilbron.

[–]shinitakunaiEllantriel/Aens (EU) 1 point2 points  (1 child)

You would be blind/crazy if you look at them, like Malchor

[–]SilverglanceDismantle! 2 points3 points  (0 children)

If the last thing you see is perfection, where's the problem?

[–]Elzordy 1 point2 points  (0 children)

Mursaat helped with the charr "problem" when human needed theme so they are the true good gods.n̶o̶t̶h̶i̶n̶g̶ ̶w̶r̶o̶n̶g̶ ̶h̶a̶p̶p̶e̶n̶e̶d̶ ̶a̶f̶t̶e̶r̶

[–]Monstrum27That guy with those comics [AUX] 3 points4 points  (1 child)

Noot quite, Kralk only reached their realms after he ate Balthazar and by that point they had already left.

They refused to get involved because fighting the dragons directly would have been catastrophic for Tyria regardless of who won.

[–]Moonssarathi 1 point2 points  (0 children)

There is no good option, botzh fighting and not fighting elder dragons is catastrophic. It seems to me that gods were afraid of the fact that their victory was not asured.

[–][deleted] 61 points62 points  (21 children)

I actually didn’t mind Kormir in the first Guild Wars, but the way she is presented in GW2 is just absurd.

She’s been a god for like 200 years, a drop in the ocean compared to the others, and all she does in that time is builds a following for herself and sticks around just long enough to chastise us asking for help. She then leaves as if she has no concept of what being a mortal is like or what stupid conditions the Gods have thrown upon us, or the situations they left us in (Dhuum, Balthazar, the Elder Dragons).

Like, nothing. She doesn’t even bother procuring a powerful blessing or relic to help us stop Balthazar, a bloodthirsty force that she had a hand in creating by removing him from the pantheon. Literally can’t even give us directions. It’s kind of insulting that the characters for some reason thank her for the useless interaction, and the departure is hilariously cowardly. Were the writers playing a joke on us doubling down?

[–]LITF[S] 18 points19 points  (7 children)

Yeah. Personally, I was already kinda salty that she got the godhood in the first place (since IMO she was pretty useless back then) and then getting chastised for seeking help and the whole "I'm a god and you are insignificant mortals, I've got more important things to do" act really left me sour. I guess can't say that my character literally was the sole reason she got the privilege of being a god (cause afaik there is no continuity between the gw1 and 2 protagonists), but on meta level I was the reason she got anywhere and getting that kind of treatment was like a slap on my face.

[–]reverendsmoothArdeth <Hannibal Nectar> 8 points9 points  (3 children)

It is implied in the hall of monuments when you claim your rewards that you are a reincarnation of your GW1 self, but you can ignore that.

[–]LITF[S] 2 points3 points  (2 children)

Yeah, I've heard about that, haven't gotten to the HoM in seasonal story yet, only via veteran portal stone. And if we are the reincarnation of our gw1 hero - that's only adding insult to injury tbh (in regards of Kormirs condescension).

[–]reverendsmoothArdeth <Hannibal Nectar> 2 points3 points  (1 child)

It's the portal stone, not the story one. Kimmes? Am I remembering the name right? Tells you that he's been waiting for you to reclaim your stuff and that you seem vaguely familiar.

[–]LITF[S] 1 point2 points  (0 children)

Ahh, ye, remember that.

[–]Proerytroblast 4 points5 points  (2 children)

I’m kinda salty about her being a god and so indifferent towards humans at the same time but it kinda reminds me of Greek mythology where the gods were full of shit and many downsides. I think after all I prefer this than to have a few godly figures who can do no wrong and have unlimited power over everything. Both scenarios are kinda annoying but I think this one is a bit better, though still could be improved.

[–]Xarxyc 7 points8 points  (1 child)

Greek Gods, at least, interacted with humanity on daily basis

[–]Proerytroblast 1 point2 points  (0 children)

And ours are a bunch of angry teenagers going through an emo phase. *sigh* Well, I guess we got what we've got...

[–]Simply_Nora 22 points23 points  (3 children)

All I can think about when someone mentions kormir is that wonderful GW1 animation

[–]shadowmerchants 10 points11 points  (0 children)

Right? I can't even remember how she sounds, she'll always sound like the animation in my head lol

[–]Xarxyc 2 points3 points  (1 child)

What is it? I haven't played gw1

[–]Final-Verdict 16 points17 points  (6 children)

It's explained (I think) at some point in the gw2 story that once you attain the same level of Godhood as the other gods have, who you are goes out the window. Your view of the universe expands far beyond anything conceivable by the even the greatest minds. The problems kormir faced as a mortal suddenly became as significant as the problems the ants in my backyard face.

[–]For_Grape_Justice 10 points11 points  (0 children)

Still looks a bit of a lazy excuse tbh. There are plenty of people who have empathy for ants, and even if you disregard those... In the end it looks like gods care only for themselves.

[–]SatissSylE 0 points1 point  (3 children)

Yet I can still sympathize and help ants. Weird.

[–]Final-Verdict 6 points7 points  (2 children)

booooyyyyy you know god damn well you dont go into your backyard and solve ant problems

[–]SatissSylE 2 points3 points  (0 children)

That's a false analogy, boyo. In this case ants came to you and asked for your help.

[–]Moonssarathi 0 points1 point  (0 children)

booooyyyyy you know god damn well you dont go into your backyard and solve ant problems

problem is that gods were messing around with the world a lot before elder dragons showed up so this teroy goes out of window.

[–]Moonssarathi 0 points1 point  (0 children)

Seems like narcistic exuce to me.

Woe i got great power i am too important to do any work or risk anything.

[–]TheReaperAbides 3 points4 points  (0 children)

She’s been a god for like 200 years, a drop in the ocean compared to the others, and all she does in that time is builds a following for herself and sticks around just long enough to chastise us asking for help. She then leaves as if she has no concept of what being a mortal is like or what stupid conditions the Gods have thrown upon us, or the situations they left us in (Dhuum, Balthazar, the Elder Dragons).

I mean, in a way Kormir is an accidental metaphor for the way GW2 writers treat GW1 lore tbh, which is amusing in its own way.

[–]VarorsonKonigDesTodes 2 points3 points  (0 children)

She’s been a god for like 200 years, a drop in the ocean compared to the others, and all she does in that time is builds a following for herself and sticks around just long enough to chastise us asking for help. She then leaves as if she has no concept of what being a mortal is like or what stupid conditions the Gods have thrown upon us, or the situations they left us in (Dhuum, Balthazar, the Elder Dragons).

She also helped Koss and Tahlkora resist Joko's control via blessings. She also provided a blessing - that remained to GW2's time - which protected and hid Suns' Refuge and those inside from outsiders, which not only slowed Joko's conquest but also may be the only thing that allowed any survivors of the Sunspear Order allowing their eventually rebirth in GW2's time under Tahlkora's teachings (again impossible without Kormir's blessing preventing her from being controlled by Joko).

And her defenses on Sun's Refuge ended up saving thousands of lives from Kralkatorrik and even gave Aurene and the Commander a reprieve from the branded assault, however short.

So she didn't just do nothing. She just felt it wasn't smart to fight directly, since when gods fight directly, seas turn into deserts. Not to mention a god in the world would be a huge ass beacon for the Elder Dragons, being a source of powerful magic. So if she showed up to personally curbstomp Joko, she'd also be drawing Primordus, the DSD, and Jormag right to Elona.

[–]KablamoBoom 65 points66 points  (20 children)

Balthazar was gonna kill Kralk and almost did--if not for those meddling kids and their damned dog!

[–]ChiorydaxChronicler of Lacrymosa 53 points54 points  (2 children)

He's not a dog, his name is Rytlock Brimstone, ffs

[–]artanis00Artanis.4963 12 points13 points  (1 child)

But his fur is so soft…

[–]ChiorydaxChronicler of Lacrymosa 6 points7 points  (0 children)

I didn't say you can't pet him

[–]mokujin42 26 points27 points  (9 children)

Kill kralk and blow up the universe

Why do people always leave that part out

[–]KablamoBoom 25 points26 points  (8 children)

Probably because the Commander did the exact same thing and lo, everything was just fucking fine.

[–]mokujin42 21 points22 points  (5 children)

No they didn't

Trying to keep it spoiler free but the commander did a different thing with the help of Aurene and most importantly didn't blow up the universe by doing it that way

We tried to warn balthazar and dude was just like "I don't care about tyria" like f u dude we made you bitch

[–]Simply_Nora 14 points15 points  (4 children)

Pretty sure Balthazar could have found his own four legged winged Deus Ex Machina somewhere to solve the problem

[–]mokujin42 18 points19 points  (3 children)

That's fair but he didn't tell us if he did

Literally could've just said "hey guys it's cool I have my own four legged Dues ex machina" and we would've stopped but he just went full on edgelord and left us no choice

They said in the story that he "turned his back on tyria" and his dialogue in pof pretty much confirms this, he simply didn't care about the fallout as long as he won the fight which imo is kind of cool but still gives the commander the moral high ground

[–]ZajeliMiNazweDranie 1 point2 points  (2 children)

He didn't tell us, but he's a god, why should he ever bother explaining himself to humans if they weren't necessary for his plan. He might have had some other plan than Aurene and we wouldn't have ever known.

[–]mokujin42 6 points7 points  (0 children)

That's a fair point but why should the commander gamble the fate of the universe on the fact a disgraced potentially mad old god MIGHT have a plan

On top of that he was talking to us all through pof so it's not like he was too busy to have a conversation

We shouldn't just make up stuff to defend him, if he had a plan beyond "kill kralk" there is zero evidence of it in the game or the lore anywhere

[–]Moonssarathi 1 point2 points  (0 children)

He didn't tell us, but he's a god, why should he ever bother explaining himself to humans if they weren't necessary for his plan. He might have had some other plan than Aurene and we wouldn't have ever known.

Sounds like GW god alright.

[–]Traderrrrr 4 points5 points  (1 child)

Even better, some time later we killed 2 dragons at once although Aurene herself said she's not sure she can absorb so much.

GW2 plot has stopped making any sense loooong time ago, I'm having more fun when I don't treat ANYTHING about this game seriously and recommend doing the same to others.

[–]KablamoBoom -1 points0 points  (0 children)

thissssss

[–]Guildwars1996DISMANTLE! 9 points10 points  (6 children)

Balthazar was not a god when he was going to kill Kralk his power was stripped.

[–]KablamoBoom 19 points20 points  (5 children)

He was still the most useful of the bunch.

[–]GhrabThaar 15 points16 points  (4 children)

... He mostly bypassed his own followers to make an army of bound fire armors that started killing innocent civilians. What in the nine hells did the others do that makes him the most useful?

[–]WatLightyear 5 points6 points  (0 children)

Brought a bit of excitement to Elon and Tyria.

[–]Simply_Nora 7 points8 points  (0 children)

Still more useful then kormir lul

[–]Aralicia 0 points1 point  (0 children)

Maybe not the most useful, but certainly the most active and probably most effective.

[–]KossageZarnagon, Minstrel of the Mists [Cmaj] 17 points18 points  (2 children)

The gods are not useless at all. In fact, Dwayna and Melandru both promoted peaceful coexistence in Tyria but their wisdom was not heeded. The gods have both a good and darker side to them as you would see e.g. in the Finnish and Greek pantheons among others, and their big flaw is that they misjudged humans' and other races' greed which led to many tragedies (e.g. the Ancient Weapon leveling a city, the misuse of the Foefire ritual, the gifting of magic causing terrible wars out of greed, the war between Margonite and Forgotten zealots, subjugation and extermination of nonhuman races etc).

Ultimately the gods came to realize that they had to stop meddling with humanity's affairs as in many ways human overreliance on gods was a bad thing and every act of helping had both a positive and a negative side. We know that gods deeply cared for their followers as can be seen with e.g. Lyssa's heartwrenching story of being forced to leave the village of Wren where she had lived for some time and join the other gods in Arah while she shed many tears along the way, or the tragic relationship between Dwayna and Malchor that drove the latter insane. Devs have even pointed out that gods are basically parents who realized they had to let their kids go and live their own lifes which, along with finally finding Abaddon's replacement, was their reason for distancing themselves from Tyria.

However, what the gods did "wrong" in my opinion was not leaving crucial information to their followers about why they had to leave and to give instructions on how to handle the rise of the Elder Dragons that they knew was imminent as per the intel their Forgotten servants had gathered thousands of years ago (as per the elder race alliance with dwarves, jotun, mursaat, and Seers). When the gods left deeper into the Mists (as a kind of second exodus) sometime after GW1, they didn't bother informing their followers about their intentions, or then those followers seemed to misunderstand the gods' decision. This led to unfortunate tragedies such as Desmina growing bitter over Grenth "fleeing", Freezie getting heartbroken over Dwayna abandoning him, and druids starting to panic when Melandru no longer answered their prayers among other things.

I can totally buy gods not wanting to interfere with Balthazar as most of the gods remained unaware that he had broken free (as they had already departed deeper into the Mists by the time Balthy began his rampage), and that they didn't want to risk wiping out all life in a clash with the Elder Dragons even though they would've likely won due to acting as a team.

What makes little sense to me, however, is why Kormir was so needlessly cryptic in her interactions with the Commander's party: she vaguely guided the group in the right direction (answers found in the desert without elaborating on the goal being Kesho) and that they already had what it took to take down Balthy (without her never flat out stating that Sohothin was that key all along as elaborated by one of the writers on reddit later on). I can buy this cryptic attitude, however, if Abaddon and his predecessor's remnants (that exist within Kormir) were already negatively influencing Kormir without her necessarily realizing it or even if she was fully aware of it and being deliberately vague so events would play out as she desired; after all, the optional achievement even calls her the Goddess of Secrets mirroring fallen Abaddon's title. There is even the mad souls' prophecy which states that Kormir will one day finish the work Abaddon (and presumably his predecessor) began and cause the downfall of the gods...whether as a flat-out villain succumbing to madness/Torment or as an antihero trying to save the realms from the other gods (in case they end up succumbing to Torment instead) remains to be seen.

"A new god is born! A god that will destroy the others and bring about the end of the world! The cycle begins again!"
"Kormir. How brave you were to join us in the Realm of Torment. How mad you were to choose to never leave."
"When you walk dark paths, you open your mind to nightmare. Poor Kormir, poor sad goddess raised up to the stars, cursed to see only infinite blackness between them...." (Source)

More importantly, Season 4 and especially The Icebrood Saga proved (via the Aurene/Kralk prophecy and the Jormag/Primordus/Chosen Norn prophecy) that prophecies are not as the Pale Tree thought (that we can change the outcome with our choices); instead, prophecies are predestined and unavoidable (Aurene couldn't avoid her fate no matter what, and neither could Primordus and Jormag), so we're all pawns of prophecies and free choice doesn't really exist per se despite Kasmeer trying to reassure Braham to embrace his path with his choices.

Kormir's journal troublingly reveals that not only is the gods' focus greater than Tyria (as they have responsibilities elsewhere, which might tie to the potential existence of god-killers threatening the realms of the Mists as teased in GW2 anniversary art book's Xotecha lore) but that Tyria's destruction is inevitable, in other words it appears to have been prophesied long ago. And as we can see with the Kralk and Primormag prophecies, there's nothing we can do to change what the greater cosmic "machine of fate" (or a grand cosmic architect or whatever is the true source of all the prophecies) has dictated long ago.

Knowledge is a protean thing, ever growing and expanding. My librarians work ceaselessly to record it all and keep it in order. As the living record of everything that ever was, we can do no less.
The end of my time here approaches, and I find my thoughts straying. Perhaps Lyssa was right to mock me for lingering behind.
The destruction of Tyria is inevitable, yet there is a part of me that still remembers what it was like to be mortal—what it is to hope.
I hate to leave my homeland, my people, and my memories behind. But I am no longer a Spearmarshal, no longer a citizen of Elona...no longer human. And my responsibilities extend far beyond this world. (Source)

Perhaps Kormir learned this information from Abaddon or his predecessor's memories (as, according to Orrian history scrolls, only Abaddon remembered what happened in the Mists prior to gods' and humanity's arrival on Tyria) and realized that we can't fight fate. In other words, this might explain Glint's worried thoughts in "Crystalline Memories" about why the gods are keeping her in the dark regarding her Legacy project if the gods knew that her Legacy project of replacing the current Elder Dragon balancers with more benevolent entities is only a temporary solution to stall the inevitable.

Glint: The Forgotten told me much, but not everything... What did they tell the Six? What do the gods know that I do not?
Glint: So much is unclear, but I'm out of time. I must keep my faith, and hope that my children will carry on my legacy. (Source)

If the gods return to Tyria, I hope the writers will answer why the gods kept both Glint and their human, druid, spiritual etc. followers in the dark all this time. The existence of the Scroll/Tome of the Five True Gods (which contained information about the six Elder Dragons) wasn't enough, especially if it was only discovered recently during the Zhaitan campaign. Is the gods' silence related to the fact that they don't want to give false hope when Tyria's destruction looms near according to the cosmic prophecy? Even if so, the gods have a lot of explaining to do, and I hope the writing can salvage the confusing rewrites of PoF story (we can e.g. hear variant lines for Balthazar and Kormir in the PoF and S4Ep1 trailers, respectively).

I've not been a fan of witnessing a growing faction among devs just treating gods as inconsequential or as targets waiting to be killed (e.g.one dev's desire to let us go hunt down the gods for abandoning us even though we have historical evidence of the Six Gods doing just as much good for Tyria as any force). I don't mind the writers showing the gods to be flawed as such is also the case for pretty much each IRL pantheon, but I'd prefer a more nuanced take than just a simple "old gods bad, Aurene good" narrative.

I do wonder if the prophecies about Tyria's destruction and Kormir causing the deaths of the gods will be elaborated on or if such grim outcomes can yet be averted if we find the cosmic "machine of fate" or the grand architect dictating prophecies (Koda?) and managed to change our destiny...hopefully for the better rather than remaining as pawns of prophecies forevermore. :)

[–]LITF[S] 3 points4 points  (1 child)

Very thoughtful and elaborate answer, thank you! I noticed you mentioned Torment a bunch, can you elaborate some more about what it is? I'm only familiar with the fractal game mechanic.

As for hunting down the gods - tbh the way they wrote them in PoF (which I just have finished) - I would love to put Kormir down for a that condescending behavior, as well as hold the rest accountable for abandoning the humanity. After all there are more ways to help other than just brute force that may not have adverse impact, also in the analogy with kids and parents - their behavior is more akin to the parents going out to get some cigarettes one day and not coming back.

That aside - yeah, I'm not a fan of fatalism and determinism, so naturally I'm not a fan of the idea that the prophecies are unavoidable. Haven't gotten through post-PoF stuff yet, but already not a fan of hearing that. Defo don't mind gods not being perfect and all, but I defo feel like someone got something against them on the writing team, granted how they are portrayed.

Maybe the rest of them being absent is not such a bad thing, given Kormirs atrocious and condescending treatment of the "mortals", withholding information, how she seemingly forgotten that she herself was one of them and was handed the godhood on a silver platter by much more worthy heroes.

[–]KossageZarnagon, Minstrel of the Mists [Cmaj] 2 points3 points  (0 children)

You're welcome! Apologies for the late reply. My response regarding Torment will have story spoilers for Season 4 and the Icebrood Saga which slightly tease that idea, so it might be best you finish the S4 and saga (if you haven't already via the "Return to..." event that is currently dealing with Icebrood Saga: Champions) before reading further. Without further ado:

SPOILERS

The Torment is something that's been teased with Kralkatorrik in S4 Ep6 in the final story instance (we even fight a manifestation called Kralkatorrik's Torment which was confirmed to have predated this dragonrise but grew stronger and accelerated Kralk's madness after he consumed the magics of Zhaitan, Mordremoth, and Balthazar) and Jormag in The Icebrood Saga: Champions (where Aurene warns Jormag about the negative effects of relying on the corrupted magic of the Frozen, which Jormag does not heed, and Jormag eventually goes mad and attacks Primordus head-on while Aurene muses "Why do they all go mad?").

My interpretation of Torment is that it's caused by excessive and greedy consumption of magic without sharing it with "champions". Elder Dragons as magic balancers have a higher resistance to this than mere mortals (see e.g. people affected by Bloodstone explosion being driven mad and starting to act as quasi-Elder Dragons with a hierarchy of "champions" ordering their "minions" to gather magical bloodstone shards for them in Bloodstone Fen) but even their mental defenses seem to have their limits. Jormag was acting relatively "sane" until Champions forced it to start to forcibly corrupt people into Frozen to gain a magical advantage over Primordus, which led to Jormag's mad outbursts and loss of sanity later in the story. Glint even points out in S4Ep5 (when Commander and Aurene undergo those trials before entering Thunderhead Keep) that the bond between champion and dragon is paramount and there needs to be proper balance with hoarding and sharing magic or there'll be bad consequences. I think that Glint dialogue is crucial to all of GW2 plot and the theme of sharing and wielding magic mirrors the Spider-Man lesson: "With great power comes great responsibility."

Whether this is the full story or if there's more behind Torment remains to be seen, but narrative director Tom Abernathy did tease during S4 finale that other dragons than just Kralk might be suffering from Torment although he didn't elaborate on it (likely foreshadowing Jormag's fate as they were already writing the saga by that time).

As for gods' Torment, admittedly it's just speculation. However, if magic can affect Elder Dragons negatively, the same could be true for gods as well as Balthazar's goal was to add the gods' magic into his own, which would be a bad thing as he likely would truly go insane from all that magic. We know from mad souls' prophecies in GW1 that the cycle of Abaddon betraying the gods has happened before (and that Kormir will, according to these souls, continue the cycle as the new Abaddon to bring the end of the gods), and the Apostate suggested that Abaddon had had a predecessor who had to be replaced by Abaddon for some reason.

Since gods are proven not to be "alive" but mere vessels of magic (as suggested by Taimi trying to scan Balthazar only to realize there was no "life" present in S3Ep5, or how Koss's writings say that Kormir the mortal died the day Kormir the goddess was born), I wonder if that magic ends up warping the god's remnants of former "mortal" personality over time until they begin to represent the magic within them. So Balthazar, as the God of War/Challenge and Fire may have devolved from the honorable aspects of Challenge into downright cruel bloodshed for vain glory's sake. This might also explain the cycle of betrayal for Abaddon's lineage that the mad souls keep babbling about: there's a suggestion via dev posts that Abaddon started out as a noble and wise being but was corrupted by ambition over time, so perhaps his predecessor's Torment (or whatever it is) ended up affecting him negatively just like Abaddon's remnant will end up affecting Kormir eventually as well.

As for Kormir's worthiness, her journal (that you can read in the hidden room in her divine Sanctum) does state that she still vaguely remembers what it feels like to hope, and that a part of her wants to stay and fight for the world but she understands that as a goddess she has bigger responsibilities. She hasn't forgotten what it is to be mortal but it seems like a distant dream to her now, and she's moving on as she knows she must. Perhaps the story will explore this idea later if/once the gods return to the narrative.

Hopefully these answers were of some use. Admittedly we're in uncharted waters here as the story hasn't been able to delve deeper into the origin of Torment and who "Mother" whom Kralkatorrik mentions is, but I imagine the EoD expansion will elaborate on some of this. :)

[–]SnowyHere 6 points7 points  (0 children)

There are hints that Lyssa bamboozled all the other gods and stayed on Tyria while they think she left with them so.. we can still have some gods story in the future.

Not to mention that the other gods left Tyria to look for a new home for us.

Overall gods are not more or less useless than Spirits of the Wild, Asuras [and their Eternal Alchemy when they decided to boost Jormag], Charr with their Civil Wars and warmonger nature or Sylvari that came from ED. Everyone is flawed.

[–]LucyllerHuman female meta 24 points25 points  (0 children)

God weren't useless centuries ago, but they understood each time they tried to help humans, they were just f'king it up more and more.

With time, they just decided to stop intervening and leave. The decitions was taken before gw2 and kormir was just the last one to leave, giving a little bit of information to the commander.

During gw1 the gods (shrine) were also how you could keep dying without actually dying.

There still seems to be a lot of following among the humans despite all of the above, or am I wrong?

There's also a lot of following on the IRL gods, even without much proof for the last 2000 years.

And compared to us, they know the gods exist and "could" do something at any moment.

edit: as the others mentionned, the gods are also made of magic and dragons consume magic. It was a losing war for them and was better to let the humans do it.

[–]serow081redditBig Boomer 3 points4 points  (3 children)

Aren't they equal in power to the elder dragons? And intentionally stopped fighting the dragons because the fallout was destroying the whole continent?

[–]Hellindium 15 points16 points  (2 children)

That was the war with Abbadon. The crystal sea became the crystal desert. But do remember that the commander killed 3 dragons and the devs killed 2 like chumps...the gods probably aren't that strong now...

[–]SquirrelTeamSix 3 points4 points  (1 child)

Using the way Anet killed them to guess strength is a mistake. Ironically, the toughest one for us to get to and kill was Zhaitan narratively. Each dragon after in the lore is supposed to be progressively harder due to the magic the absorbed from the previous fallen dragons.

[–]Hellindium 1 point2 points  (0 children)

I hate hate hate how magic is the solution, cause, problem, life force for every fckin thing in this universe. It went to shit ever since the proped up Taimi as a genius. They had to come up with solutions they never thought off and decided every third word from Taimi's mouth will be magic and energy.

[–]random_english_guy 2 points3 points  (1 child)

I always considered Abaddon the most useful before he was imprisoned and driven insane, since then they are just people watching puppies in the windows going "oh that's nice" but mostly ignoring them and not giving them a better life.

[–]Moonssarathi 2 points3 points  (0 children)

I always considered Abaddon the most useful before he was imprisoned and driven insane, since then they are just people watching puppies in the windows going "oh that's nice" but mostly ignoring them and not giving them a better life.

Yeah he was most usefull and emphatic, his corruption is fault of the other gods being assholes. He literally finished job of giving magicc and others went lol lets ruin his work.

[–]Storyteller_Valar 3 points4 points  (15 children)

They are not useless, they are evil. When we solve the Dragon Crisis, they will come back and try to rule again. Mark my words.

[–]VarorsonKonigDesTodes 2 points3 points  (12 children)

I really hope not. At least not without some plot twist of "they're not actually evil, but were being controlled/tricked". It'll become incredibly silly if the peace-loving goddesses of Dwayna, Melandru, and Lyssa turned evil, or if the true-neutral equal justice god Grenth turned evil out of nowhere.

[–]Storyteller_Valar 3 points4 points  (5 children)

Well, the Goddess of truth basically spoke in riddles to "help" us. Grenth left such a weak hold on all the evil that was sealed in his realm that Dhuum almost escaped. Balthazar had Lyssa's mirror, I doubt he'd have that without her wanting him to hold it, especially after his imprisonment (also, read Lyssa's parable, you'll know how sick and vile she is). Dwayna twisted a man's mind into commiting suicide and becoming an obsessive, dangerous ghost just to get an statue of her made. Melandru is a believer in the natural order of things, that is, the strong prey on the weak (as she revealed in her parable).

It has been established that the Six are either evil or incompetent.

[–]VarorsonKonigDesTodes 2 points3 points  (2 children)

Well, the Goddess of truth basically spoke in riddles to "help" us.

Ignoring doylist reasons for that which could have been done better (you can't have a plot if someone solves everything for the main characters), this ignores everything Kormir did to assist the Sunspears without directly appearing in Tyria which would have only drawn the attention of the Elder Dragons straight to her and probably result in basically S4 Kralkatorrik but worse and a century earlier.

Grenth left such a weak hold on all the evil that was sealed in his realm that Dhuum almost escaped.

We can't really say how "weak" that hold was when Grenth left. Lore suggests he was one of the first to leave as when he left so did resurrection magic, so quite some time had passed between then and when Dhuum was able to escape. At least well over 100 years.

Balthazar had Lyssa's mirror, I doubt he'd have that without her wanting him to hold it, especially after his imprisonment (also, read Lyssa's parable, you'll know how sick and vile she is).

Balthazar obtained the mirror from his trip to Siren's Landing, as evident by the fact he appeared without a disguise (per Dagonet and other dialogue) in order to hide the final aspect of Lazarus so that his disguise wouldn't be figured out. He didn't get it from Lyssa.

And the parables seem to intentionally put all the gods in a negative view (except Dwayna who isn't even present) because just like the Greek gods, they're not meant to be wholly "good and just" like Christianity's depiction, but higher beings with their own flaws. But having flaws is not the same as being evil or incompetent.

But looking at only the parable ignores all the good stories, like how Lyssa actively promoted seeing someone for their true worth rather than their external appearance, Dwayna setting up charities and monasteries to help others, or Melandru terraforming wastelands into verdant forests.

Dwayna twisted a man's mind into commiting suicide and becoming an obsessive, dangerous ghost just to get an statue of her made.

This is 100% false. Read it again. Dwayna isn't even in the story. It's a story about a Ebeneezer Scrooge who realizes that he shouldn't have been an ass and decides - without external influence - that he doesn't deserve kindness from others when he doesn't give it back.

It's basically a dark way to tell the message "turn the other cheek", or to quote Dwayna scriptures from GW1: As I have done unto ye, so ye must do for your brethren.

Melandru is a believer in the natural order of things, that is, the strong prey on the weak (as she revealed in her parable).

This is again false. It's not "the strong prey on the weak". It is "both life and death is a part of nature". The final dialogue even straight up says that Melandru was not unkind - aka a double negative, meaning she was giving kindness while still holding to her beliefs.

She wasn't saying "the strong prey on the weak" but that "it is only natural that those who live eventually die, so do not demand special treatment when those you care about die because those you kill, even animals, have those who care for them too".

Her message isn't some evil or incompetent shit, you're just misreading it.

[–]Storyteller_Valar 2 points3 points  (1 child)

What did Kormir do? As far as I'm aware, she has done nothing, really, it seems they all survived by their own means.

100 years is not very long when talking about divine magic, as Abaddon's reliquary is still functional and Joko, who should be much weaker, has kept Tahlkora, Koss and many others Awakened for many long years. Also, he left several retainers behind (the Judge, the Reapers, Desmina...) who proved to be powerless against Dhuum (yet they did have the ability to seal him forever, it could have been done before he freed himself and devoured countless souls). But Grenth is the one I respect the most.

Alright, you are right about the mirror. But Lyssa's parable still shows her as a vile goddess. What she did in the parable was pure evil and there are no excuses whatsoever to justify such a heinous act.

When talking about Dwayna, I was talking about Malchor the Sculptor, not the parable, sorry about not making that completely clear. It was the sight of her that drove him mad and made him kill himself in despair and not even then was he granted any peace.

It seems I was wrong about Melandru, but that still means she won't lift a finger if the other gods try to enslave Tyria, just like she did nothing to save the man's daughter.

[–]LITF[S] 1 point2 points  (0 children)

Yeah, especially the part where goddess of truth speaks in riddles instead of speaking plain truth (and with implication that we are also a reincarnation of the hero who's back she rode all the way to godhood, I swear my back is still soar from carrying her all the way). I was really hoping I'd get a chance to knock her down a notch and remind her that she owe her godhood to mortals (and the hero more than anyone). If other gods are like that then maybe we should just kill them all. Would also like to point out that Kormir was also the one who woke Abaddon in the first place.

[–]Moonssarathi 0 points1 point  (0 children)

Yea if they make them return it better be as mayor villians.

Othervise the writers would be incompetent.

[–]LITF[S] 0 points1 point  (5 children)

That would be a cringe plot twist. But I would not be too surprised if they make Grenth into a baddie next, because naturally he is a god of death and death bad (although I have my doubts seeing how popular necros seem to be with the writing team). Kormir I wouldn't mind putting down (and I wouldn't be surprised if it will be an angle that "Abaddon remnants are turning her into a goddess of secrets" to both excuse her behavior and possibly later keep her as a god once "cleansed"), Dwayna, Melandru and Lyssa I don't have any reason to dislike yet (mostly because they have not been touching any of them in the gw2 story so far).

But if they all turn out to be pomp and arrogant holier than though "you cannot comprehend us, we are too big for your puny brains" (in the spirit of Kormir) then I'd indeed rather kill them all.

[–]VarorsonKonigDesTodes 1 point2 points  (4 children)

That would be a cringe plot twist.

Depends on how it's done. IMO, no plot - and no plot twist - is inherently bad. It all depends on what surrounds it.

One fun theorycrafting I had about a potential "all gods are our enemies" plot I had for post-EoD:

The thing is, everything that frames Lyssa as bad, Balthazar as a whiney bloodthirsty megalomaniac, and Kormir as good comes from one source: Kormir.

Yes, Balthazar had Lyssa's Mirror - but he raided the reliquaries. Yes, Balthazar didn't curse Lyssa, but that has no damming implication, it merely meant Balthazar didn't hate her for xyz reason. Yes, Balthazar talked about revenge on the gods, but because "they betrayed me".

Which makes me hope that ANet pulls a plot twist, that Kormir is fulfilling the ancient prophecy of the Mad Soul of Nightfall, and is bringing about an end to the Six Gods, one by one. Balthazar was her first victim - twisting the other gods (except Lyssa) into demoting Balthazar, framing Balthazar as blood-crazed to the mortals that beseeched her aid, and framing the one god she couldn't affect (Lyssa) with implications.

Plotwise, this would begin the plot by the return of the gods, but they're "evil". We eventually learn midway the truth - Lyssa is the only one uncorrupted, while Grenth, Melandru, and Dwayna are mislead by Kormir, the goddess of knowledge, truth, and secrets (all titles attributed to her in GW1!), and we turn our focus onto Kormir to free the other gods and save the world from them and save them from the world.

Though, sadly, I feel the much more obvious plot route will be taken: Lyssa is evil, and that's why Balthazar had her mirror, why he didn't curse her, and Kormir was good all along.

(Note: I do not have any hate for Kormir, I just hate how they turned Balthazar from a god of honorable combat, protecting innocents from evil, with a side of anger issues and mislead superiority complex to a spoiled battle-hungry manchild who throws temper tantrums the moment he doesn't get exactly what he wants and he just wants to fight world-ending threats without consequence of the fate of the world.)

[–]LITF[S] 2 points3 points  (1 child)

Yeah, not a fan of Balthazar transformation into that mess of a manchild... But that's precisely why I don't hold my breath for quality writing moving forward. Unfortunately it seems like the curse that was affecting the wow writing team has now spread to anet.

[–]Moonssarathi 0 points1 point  (0 children)

They could save it. Both "evil" gods were imprisoned and their true goals were only hinted by other gods before their inprisonment. Something (other gods or that mad soul) could have corrupted them here.

[–]Moonssarathi 0 points1 point  (1 child)

Minor point gods are invaders. They are not native. They came to the world and twisted it to their wishes. Points at evil.

[–]VarorsonKonigDesTodes 5 points6 points  (0 children)

That's a very limited perspective. They arrived to a wasteland planet that was ravaged by the Elder Dragons' corruption, and they removed that corruption so all races could thrive.

They arrived to this world to form a paradise and make peace, leaving something that resulted in the death of at least one god's parent, implying pretty heavily that wherever they came from was full of strife or destruction.

And the fact they saw a place ravaged by the Elder Dragons and thought "this looks like a good place to settle" only goes to further imply that where they came from was worse.

This means the gods and humans aren't invaders. They're refugees.

[–]LITF[S] 0 points1 point  (0 children)

At this point I wouldn't be too surprised if that happened. Or they will come running back and demand us to rescue them from whatever mess they got into "out there", because it followed them back to Tyria and, naturally, we owe them for all the times they helped us and bringing our grand-grand-...-grand parents to Tyria.

[–]Moonssarathi 0 points1 point  (0 children)

And compared to us, they know the gods exist and "could" do something at any moment.

They seems maliciously incompetent at best downrigt evil overlords at work.

Lore puts them closer to overlord. With the jsournals i think that gods are driven mad by their power. That is reaseon for weird behavior of ascended one. All gods are corrupted by default.

[–]jhorry 8 points9 points  (11 children)

Technically speaking, outside of Engineers, every single profession would not exist at their current power, without the original gift of magic from the Gods.

That said, this gift is also what heavily fucked over humanity and many other races as well due to the Blood War, the Searing, and imbalances of magic that awoke the dragon cycle early and far more frequently.

The gods are like Bender in that episode of Futurama. If he did too much or too little help, or intervened too often, it always had horrible consequences for his people.

If you view their actio s solely from their perspective:

Abadon was their leader. He wanted for some reason to give mortals more power, and did so without really getting consent from the other gods. Went behind everyone's back and did this with the charr and caused the Searing and Foefire and sinking of Orr.

Fighting Abbadon directly cost Tyria greatly.

They sealed him away.

You can blame all the gods, sure, but ultimately it was strictly Abbadon.

So the gods simply acted as power suppliers for their believes and little more going forward, even to eventually deal with Abbadon.

Doing anything more risked significant consequences.

Fast forward to GW2 and it is the same situation.

If they directly intervened with the dragons, it puts Tyria at more risk.

Most of the gods did not wish to do this, but Balthazar did. So they sealed him away before it could be Abbadon 2.0.

It is literally RYTLOCK'S fault for releasing him, even if unintentionally.

Everything in PoF boils down to that.

If the gods directly intervened they could cause more collateral damage, or worse, if consumed by Kralkatorik, would have ended the entire GW2 universe.

We saw how juiced up Kralkatorik became with just a slightly recharged God could be.

If they had remained in their realms, Kralk could have consumed them.

Knowing they posed a greater risk to everyone by remaining or providing aid, leaving and trusting Tyrians to save their own world was the right choice.

I hope we get further developments in EoD.

We still do not know what the gods and humans fled from to cause them to immigrate to Tyria, and if thay is perhaps where they returned to.

We don't know WHY Balthazar NEEDED that draconian power or wished to war the dragons, and was fine sacrificing Tyria to accomplish this.

My hunch is that what ever caused the initial migration I'd very powerful. The gods at their current power are incapable of facing what ever the situation is back on their home world. Balthazar and perhaps even Abbadon see Ed to want power to DO something with it.

[–]LITF[S] 2 points3 points  (4 children)

Very insightful, thank you. So most profession powers come from the gods? But why did we get to keep them once the associated gods have left?

[–]jhorry 1 point2 points  (3 children)

It's the blood stones. They eventually filtered all magic into them and then allowed each person to only access a few aspects at a time.

Before it would have been like you could do annnnnything with all aspects.

I think lore wise it has been spread about the world at this point regardless of racial distinctions. Not sure if that was intentional or a consequence of sealing magic into the bloodstones.

[–]LITF[S] 1 point2 points  (1 child)

Huh, and what about dragons (X2) and bloodstones (X1) going "pop" over the course of GW2 so far? Wouldn't that result in magic reverting back to "do anything" state?

Also side question: is ascension still not a thing in gw2? Was hoping for it in PoF but it never happened, just had me run around the Augury Rock for a bit :/

[–]jhorry 0 points1 point  (0 children)

So far the leylines and the All are the only thing mass impacted. I think they have t explained anything in gw2 in particular about the old bloodstone lore beyond the mursaat.

[–]Moonssarathi 1 point2 points  (0 children)

Huh, and what about dragons (X2) and bloodstones (X1) going "pop" over the course of GW2 so far? Wouldn't that result in magic reverting back to "do anything" state?

We do not know about magic from before comming of gods, apart from what they have told us.

Also existence of elder dragons hints at fact that there was magic before.

Bloodstones could be imprisoned magic by the gods to better control the world and giving magic back was nescesary so that they wont overload and explode.

[–]Storyteller_Valar 2 points3 points  (3 children)

The gods don't only have power, they also have wisdom... They could have helped mortals without directly fighting dragons.

[–]jhorry 0 points1 point  (1 child)

While true, what wisdom would have helped? Only Kormir was left at this point in the story, and had the remained much longer, they could have easily become Kralkafood and supercharged him more than he already was by the time he rampaged through their realms.

She provided us enough of a clue for us to solve the problem on our own. Had she solved it for us, we would once more be relying on a being about to depart, who wouldn't be able to help afterwards.

[–]Storyteller_Valar 2 points3 points  (0 children)

"Sohothin can help you fight Balthazar." "The only way for Balthazar to fulfill his plans is to take Aurene, be very careful."

[–]Moonssarathi 0 points1 point  (0 children)

The gods don't only have power, they also have wisdom... They could have helped mortals without directly fighting dragons.

MAHAHAHAHAHAHAHAHAHAHA!

They are more like greek assholes. (certified even greek thought that their gods were assholes)

Full of themselves and cowardly to a fault.

Zeus won fight with his father trough trickey and betreayal, and cared only about his own pleasures and power. Gods of GW seems to be like him. For the one that ascended in GW1, her power was twisting her mind. It took time to "corrupt" her intro proper god mindset. If there is even slight chance that they might loose or get hurt they will run and hide while they can.

[–]sainthorsehardcore roleplayer 😤 get rek'd casuals 2 points3 points  (0 children)

lmfao i feel like everyone always forgets how greatly rytlock fucked up. plus he refused to talk to us about it even if he kinda had an idea all along. dude was out there with his lips sealed for what? literal years wasnt it at the point of pof?

anyhow since EOD is coming up i imagine if it really is the end for thedragon cycle or somesuch, i imagine (hope) we find more about why kralk was so fucked up at the point of us killing him and if the elder dragons were corrupted somehow? since they and human gods are both highly magical things, i wonder if OG world had some magic corrupting shit going on etc. bc we can either go more powerful than the human gods or just directly counteracting them in a way, hmm.

i hope anet delivers on this, haha

[–]Moonssarathi 0 points1 point  (0 children)

You can blame all the gods, sure, but ultimately it was strictly Abbadon.

All gods wanted to give mortals more power. Abbadon was just one who got the job to do so.

[–]silverniterequiem 3 points4 points  (2 children)

long story short with the gods doing anything above lightly breathing is this: have you ever used the entire US nuclear arsenal to kill a singular housefly? the ONLY god that seems to be able to not cause a cataclysm by just existing is lyssa, and even then she may just be talking through illusions of her. the last time they did anything, they ended up turning an ocean into the crystal goddamn desert.

[–]Moonssarathi 1 point2 points  (1 child)

Elder dragons are gods equal. They are not housefly.

[–]silverniterequiem 0 points1 point  (0 children)

considering balth absorbed the energies of 2 fully awoken elder dragons and was even then nowhere close to where he was prior to being cast out of the six... nah. elder dragons are more like really aggressive corgis to the gods.

[–]kainneabsolute 1 point2 points  (0 children)

It is like the Titans vs the Old Gods in WoW. When the Titans destroyed an Old God thry damaged thr planet a lot. Thus they discarded direct intervention...however...the Titans created servants to keep intervening. Did the the Gods of Gw2 did something similar? The dragons are clever enough to use champions...

[–]mandala30 1 point2 points  (0 children)

My educated guess at this point is that they can’t really use magic in Tyria without consequences. There’s just too much magic and they can’t afford to put any more into the system. I think EoD will be somewhat of a climate change allegory, so to fix the dragon cycle we have to find new ways to store the magic, similar to the bloodstones. The gods seem useless because they decided at some point they had to stop pumping magic into the world. Balthazar clearly didn’t get the memo, but I’m sure Kormir wasn’t keen on dumping all her magic along with Balthazar’s into Tyria, so she told us to fix it.

Dragonstorm was a huge no no, so we’re going to have to solve whatever magical crisis is in store because we lost all that magic.

[–]VarorsonKonigDesTodes 1 point2 points  (0 children)

It is less that they are useless, and more that in the ancient history of the world the Six Gods came to realize that when they take direct action, they fuck shit up bad because of how powerful they are.

There's plenty of lore of them doing good things, for example Dwayna had helped set up monasteries and charities in Cantha, while Melandru had regrown desolate landscapes through terraforming, but none of these are combative. Because they can't help but bring a nuke at the bare minimum to a gunfire.

The first and last time they fought directly, they accidentally turned the Crystal Sea and its verdant jungle coast into a desert and toxic wasteland respectively. Ever since then, they feared taking any combative action in the world where their powers causes mass destruction. It's hard to save a nation when your weakest weapon is an H-Bomb and the enemy is on the nation's border.

For Kormir specifically, though her help ended up being useless in the longrun, she had provided blessings to the Sunspears fighting Joko. While Joko won in this end, this helped keep Sun's Refuge secret from Joko's forces and allowed the Sunspears to survive in the end; Tahlkora was also immune to Joko's control, and Koss capable of resisting his commands if only a little. All of this ended up being a huge boon to the Sunspear's survival until GW2 - without Kormir, the Sunspears would have been thoroughly wiped out between the two games. So not entirely useless. And her blessings on Sun's Refuge ended up helping Aurene, the Commander, and Elonians survive Kralkatorrik's assaults during Season 4.

[–]GunnhoSnargle, Joko and Abaddon were right 3 points4 points  (0 children)

theyre no different to irl gods then, supposed to be all powerful, have done fuckall for the planet in the history of man. most notable theyve done is destroyed cities drowned the planet once.

[–]MemoriesMu 4 points5 points  (0 children)

Gods that don't do anything? Sounds better than destroying 99% of humanity with a tsunami and killing thousands of people during wars.

[–]Astral_PoringBearbow Extraordinaire 2 points3 points  (5 children)

They used to be very, very important in the past, with their every intervention having very visible consequences. For example, the whole Charr-Human war was a showcase of who had divine blessing at the moment. When Humans were operating under Balthazar's guidance, and utilizing divine magic against Charr, they managed to defeat them at their leasure, pushing very deeply into Charr teritories. Even when gods stopped giving more direct help and stood back, Charr still weren't strong enough to retaliate. It was only after Abaddon lend Charrs a helping hand and a magic of their own that they managed to push Humanity back. And then unleash the Searing, which was also powered by divine magic.

It was only after that, in GW2, that devs decided to completely write the gods out of the narrative.

So, it's not that human gods are useless. It's that Anet devs don't like them and thus started to intentionally downplay their powers and influence, in order to make them irrelevant.

[–]Hoojiwat#1 Mursaat Hater 7 points8 points  (4 children)

They were pretty fucking useless in GW1 though. Never got off their asses and did anything, never helped even when their fellow god was trying to nuke humanity for no real reason, never even showed up in their own god realms to run their own damn defense missions against Menzies.

We're constantly told in the lore of GW1 that the gods are amazing and super special and made everything, but they never actually fucking DO anything. Assuming Dhuum and Abaddon are the measuring stick for a gods power, they're really not that special. Humans just overhype their own gods and probably warp what they actually did into myths that far outstrip the reality.

The gods didn't even make the planet FFS, they stolefound it and did some maintenance as they settled in, fucked around and made things worse, then fucked off as it looked like they couldn't do anything better. None of that is lore from GW2, it's all GW1. When you look at the gods objectively, they're bloody useless.

[–]Astral_PoringBearbow Extraordinaire 7 points8 points  (3 children)

No, that last part is very much the GW2 lore rewrite. In original lore, human gods did make Tyria (and weren't even human gods - humanity was just a race the Six just brought here from somewhere else, because their original servitors - the Forgotten - were dying out, and gods couldn't really be bothered to help them with this issue).

It was only in GW2 that the importance of the Six was massively dialed down, because Anet didn't want this factor to overshadow the role of all other player races.

Still, you do have a point that even in GW1, during the game's storyline the Five are not exactly helpful. I'd say, though that it was not due to their lack of power, but more like due to their attitude. They didn't help, not because they lacked the power, but because they couldn't be bothered to. In the end, humanity, just like the Forgotten earlier, was simply not important enough for them to warrant going all out.

[–]Hoojiwat#1 Mursaat Hater 2 points3 points  (2 children)

I've always been a bit iffy on the idea that the human gods were the ones who placed the Forgotten on Tyria. It happened around 1700be, over 1000 years before Cantha was settled, which was itself over 500 years before Kryta and Ascalon were settled. The idea that the human gods found the planet, had a convenient race of snake people to place there as stewards, and then didn't come back for over 1000 years just sounds a bit out there.

Given that we already had races like the Seer's who had full civilizations that predate the human gods, along with Mursaat and others, I find it much more likely that it's akin to every other creation Mythos we got in GW1 - the humans who wrote down the history of the gods embellished the fuck out of the actual history to make them sound better. The Forgotten were probably always on Tyria, but were happy to be allied with the gods when they met them.

This is going to be a bit of a personal take, but I found GW1 to be a strong case of biased narration from humans when talking about the gods. They suggest Monk powers are blessings from the gods, but a million different races and creatures can use monk powers and I doubt they all worship Balthazar and Dwayna. They claim the gods literally created the world, but the human gods nuked the crystal desert in their war with Abaddon and could never heal it. How could people who made the world fail to heal a bit of it they scorched? I read it all as pure Biased narration.

I do agree with you on why GW2 downplayed them though, that it was purely for the meta idea of putting all the races on the same playing field. That said it also went well with my personal theory, that humans ascribe a lot of power to the gods that simply isn't theirs. Human Elementalists invoke Balthazar when they attune to fire, but every other race can attune to fire just the same, etc. Guardians can invoke faith powers akin to monks, but it's purely by strong conviction not necessarily faith (which closes the plothole of how other factions could use monk magic in GW1).

It is fun to look at it in such a way, though I think the real answer is that Anet never intended the human gods to come under the same kind of scrutiny a mortal might. They were developing Utopia though so I imagine they had developed a lot of ideas as to where the gods came from and how strong they really were, but we may never get that answer now.

[–]Astral_PoringBearbow Extraordinaire 1 point2 points  (1 child)

I never said the gods brought Forgotten to Tyria. I said that forgotten were their original servitor race, that was at some point replaced with humans.

Notice, that, at least in GW1 lore, "human" gods were already present in Tyria, and served by Forgotten, long before humans arrived at the scene. They did not arrive do tyria with humans. rather, they "reached out" and brought humans to them from somewhere else.

They suggest Monk powers are blessings from the gods, but a million different races and creatures can use monk powers and I doubt they all worship Balthazar and Dwayna.

That has actually been explained in the past. No, the other races do not use Monk powers - it was done this way in the game, but that was stated to be oversimplification. In lore, most races that had any access to magic, had their own magic (different "skills"), which was generally much weaker than the one granted by human gods. Devs just both didn't want to create a different set of skills for each race, and liked the mechanics of enemies using the same skills as players. Which is why mechanics didn't match the lore.
Notice, btw, that Charr first getting magic from Abaddon (through Titans) and later from Destroyers is not "human biased lore". It's something we learn from different sources (including Charr themselves) during gameplay.

They claim the gods literally created the world, but the human gods nuked the crystal desert in their war with Abaddon and could never heal it. How could people who made the world fail to heal a bit of it they scorched?

That's because the crystal desert still contains their own divine magic that twists all the creation. The magic of all six of them. They'd probably need to ask Abaddon to work alongside them when trying to restore the place. Assuming they'd even want to - noone ever said that world creation is easy or cheap. Or even something that can be repeated at will.
Notice, btw, that Abaddon - while still being weakened and imprisoned - did manage to twist the lands over the large part of the Elona, which was an act of creation of at least similar scale.

[–]Moonssarathi 0 points1 point  (0 children)

Notice, btw, that Abaddon - while still being weakened and imprisoned - did manage to twist the lands over the large part of the Elona, which was an act of creation of at least similar scale.

Still lims like screwed naration by human gods. And charr given magic means they were made his champions. My own idea is that gods imprisoned magic when they came in order to better control people, but their contaimed was getting strained so they were forced to let it out little by little.

[–]Hellindium 1 point2 points  (0 children)

They don't want to get 'involved' in affairs of Tyrians but occasionally helped (If I remember correctly).

Gods had an interesting lore but it seems like the devs have not built up a lot on their story other than Balthazar.

I don't know what to really think. I mean 2 elder dragons died like chumps. Gods have been mostly silent (there's no replacement for Balthazar but Dhumm was replaced through nepotism). As far as I remember they didn't interact when when Kralk invaded their realms.

I feel they are useless.

[–]CrescentDusk 1 point2 points  (4 children)

In GW2 they pushed hard for their multicultural Benetton ad specifically their favorite race (charr).

So all human centric storylines had to be expunged to give protagonism to their precious charr. The charr even cannibalized the norn storyline with Jormag. The sons of svanir discarded for some uber powerful charr instead.

Norn completely sideliner after the Bjora Marches. Asurans and dwarves eclipsed out of Primordus.

All so we could have some charr family drama.

[–]Beautiful-Mall-435 3 points4 points  (3 children)

Now that you mention it, that IS sad. I mean, come ON, wasn't KRALKATORRIK the charr's dragon? Jormag has been associated with the Norn since forever, why on Tyria would the CHARR suddenly be important to it?? As for the Asura and Primordus, someone mentioned that our master race got their spotlight in Season 3, with Ember Bay and Draconis Mons, so they didn't get completely sidelined. It was even an Asuran machine that was gonna deal the deathblow to Primordy, if we hadn't had to destroy it.

Even so, what they did to the Norn was just the worst. And there probably won't be any other opportunities to make them shine. =(

[–]Crescent_Dusk 4 points5 points  (0 children)

The first revenant is a Charr for some reason despite the fact that Charr have absolutely zero relationship with the mists or their entities. That should tell you everything you need to know about the writing in this game.

First revenant is not a norn whose culture is entrenched in the mists, or the humans whose gods reside and shape them, or the Sylvari who are gestated with a consciousness born of the mists.

Nope, it's an atheist military charr commander. Because Anet likes charr.

[–]SolDelta 1 point2 points  (1 child)

I feel like uh...Jormag was important to the Norn, but the Norn were never important to Jormag. I reckon Ryland becoming her Champion was a great way to show how she saw the Sons of Svanir as a tool to be discarded when she found something better. Not that she respected the Charr more, but she wanted an army, not a ragtag group of roid rage cultists.

[–]Crescent_Dusk 1 point2 points  (0 children)

In the lore, the norn ran off the charr invasion out of their mountains before. The problem is GW2 depicts them as a joke race of deformed fridge shaped male humans with little intellect who just drink and eat, and enlightened female norns who thrive despite them.

The norn are a legendary fighting force despite how the game actually depicts them as mere stragglers, and Jormag was looking to corrupt the whole of their society for a reason.

The norns have a male leader, who shines for his absence in the story while the only male norn protagonist you see is some moody reject with mommy issues when not losing important artifacts. It's too bad Eir had to be sacrificed so we had to settle for this abysmal display of norn representation.

[–]RaknelMike O'Transactions 1 point2 points  (3 children)

They need to be useless because the entire GW1 lore was built around the human gods but then Anet said "fuck it, we'll add more playable races" so now they've decided to put all the GW1 lore throgh an industrial shredder to prop up the other races. Gods were the first to be sacrificed for that.

[–]LITF[S] 6 points7 points  (0 children)

Yeah, that's kinda how it felt coming from gw1. Unfortunately I've enjoyed the first one (story and partially gameplay wise) more than the second one. Although 2 does have some advantages of its own, just not the story.

[–]DrManik 2 points3 points  (1 child)

Yeah I feel like a cleaner interpretation of the gods would be they mistakenly propped up humanity when they really should have relied on other races too (hence GW2), but its stated that they also gave magic to the other races? It's a bit messy

[–]RaknelMike O'Transactions -3 points-2 points  (0 children)

GW2 is an uninteresting mess with no depth and 0 worldbuilding, adding new races was a mistake. The lore hasn't recovered since.

[–]Careless_Wait8620 -2 points-1 points  (0 children)

From what I felt in the story , the only god that helped but not even directly was grent , because he had great followers. A lot of missions included grent followers that saved the day! Other gods mainly acted against us… lyssa and her fucking mirror , balthasar(duh!) , the tree-boy druids in draconis mons kinda helped , but were also assholes and they then asked me for 18,000 rune stones so -5points for Melandru? Don’t even remember what god they were with… And yeah , kormir was in her room, eating chips while watching us and doing nothing… she was even late when the other gods left.

Note: Make the titans great again!!!

[–]Guildwars1996DISMANTLE! -5 points-4 points  (0 children)

No they aren't useless

[–]ComfyFrogmake your own group -1 points0 points  (0 children)

Read your post again, but now instead of gw2 gods think of real life. Should make sense now, especially your last question.

There still seems to be a lot of following among the humans despite all of the above, or am I wrong?

[–][deleted] -3 points-2 points  (4 children)

The gods aren't useless. The story is now turning in their direction, revealing why they have hidden themselves from the mortal races. They aren't just concerned for humans, they embrace all of the races and aid them all utilizing clandestine techniques.

[–]EveeeeeeeeFor Fun Player smile -1 points0 points  (3 children)

Are you a decade late?

[–][deleted] 0 points1 point  (2 children)

The gods have always wanted to dwell on Tyria with the mortal races. For a time, they did so in corporeal form. But they had a big falling out and this led to them hiding their corporeality from mortals to prevent further damage to Tyria. The Elder Draconic Cycle is magic's attempt to restore the gods' corporeality to Tyria.

[–]Storyteller_Valar 1 point2 points  (1 child)

Isn't the Dragon Cycle older than the presence of the Gods in Tyria?

[–][deleted] 0 points1 point  (0 children)

My reply is just my view of it all. However, one thing to take away from all of this is that the memory of mortals gets wiped each time the Elder Draconic Cycle fails. The goal of the cycle is to reach completion and it hasn't done so thus far because of Glint and her Legacy. (Aurene represents the single biggest threat to the stability of Tyria.) Anyway, Abaddon was a god who presided over things such as the organic memory of spellcasters. When he was an accepted, acknowledged part of the pantheon, the gods' worshippers had a better understanding of history but with his passing many of the deep memories buried in the collective unconscious of spellcasters, particularly terrestrial spellcasters, was either lost or "encrypted" in such a way that no one, save for the True Sighted, can make sense of them.

So, each time the cycle is frustrated, such as when the seers created the Bloodstone, it resets and the events of the past (inc. GW1) and present (GW2) repeat as magic strives to find a solution to the fallout between the gods. This process is akin to Fractals resetting. But there are only so many times that the Elder Draconic Cycle can reset before it is too destabilised to do so. Long story short: Because the memory of organics is reset each time the cycle restarts, said organics are under the impression that the Elder Dragons predate the gods when this isn't necessarily the case. The Elder Draconic Cycle doesn't begin when the dragons wake up, it actually begins at the Great Battle at the Gates of Heaven. At least, that's what I propose.

[–]Sankyu39Every1 -2 points-1 points  (0 children)

Yes human gods are useless for Tyria as a whole.

Why do they still pray although they do nothing...? "It's called faith."

[–]Kipados 0 points1 point  (1 child)

The meta explanation is that when the decision was made to let you play as five major races in GW2, human supremacy needed to end.

The ingame explanation is that the gods, who are so absurdly powerful that their true form blinds mortals, they’re usually occupied with bigger affairs than the world (various wars between them and their kin in the Mists), and they run on bonkers god logic (like Grenth being mad at his mom for trying to end winter every year), decided to not blow up the world in all out warfare with the dragons. So they left us to defend ourselves until they find a new world for their human followers instead of killing us all immediately. It’s also entirely possible that they know killing the dragons would end the world anyway even if they did it carefully.

[–]Moonssarathi 1 point2 points  (0 children)

Or that gods were lying about their power and myths and legends were propaganda.

At the moment real threat showed up they run away.

[–]Starseedwarrior 0 points1 point  (0 children)

You gotta remember they make short cuts to lore there is no point in taking it to seriously the point of gw is wars as in the excuse to create lore struggle and conflicts to explain the massive amount of world events.

[–]mgm50 0 points1 point  (1 child)

To be fair, they kind of had to be toned down from GW1 in order for the Spirits of Norns and Asuran/Charr technological prowess matching human capability. If they kept intervening humans kind of should have more of an upper hand.

About them leaving: their realms still remain (if it was even "their realms"... maybe they just found or conquered parts of the Mists) and will probably be taken/fall apart in time, e.g Kormir's library will likely succumb to torment and the Underworld is ruled by Desmina as per raid wing 5. Balthazar's realm might be ruled by Menzies if that one is still alive, and so on for the unknown fates of other realms - the point here is that their presence doesn't change access to their realm's magic.

Their prayers and temples also function in the same manner - as in not functioning that much (lol). I might have to check on Divinity's Reach dialogues again but I recall they were already pretty absent in relation to GW1 (shrine resurrection and direct blessings were a thing). This would not change things like shrines enabling teleportation if it just channels magic from their realm for instance. As for people still praying for them...well, this happens with our own absent ones, no names to be mentioned on this post :P what I mean is, they're certainly not useless from the cultural and faith point of view, even if they disappear forever.

And finally I am convinced Abbadon had the foresight to realize humans would contribute to the end of the dragon cycle and still wait for him to yet appear or be referred to somewhere down the line because this cheap behind curtains reveal is pretty much his role on lore

[–]Moonssarathi 1 point2 points  (0 children)

Also gods might be "parasites" of magic, hoarding most for themselves and blocking others from getting it. Their empowered champions might be just way to maintain control. But their method of blocking is failing and illusion of omnipotence is being torn away revealing them for what they are.

[–]Klepshydra 0 points1 point  (1 child)

Gods being gods. Even in our world there was/is no interaction with humans.

[–]LITF[S] 6 points7 points  (0 children)

Well, that's kinda the massive difference. In gw world we know for a fact that they exist, in our world they are about as real as Zuckerbergs conscience.

[–]Kalavier 0 points1 point  (1 child)

Kormir being useless in GW1 is a funny statement considering that she was BLIND for most of it.

As for the gods, they aren't useless. They simply stopped stepping in personally to fix everybopdy's shit. It's why i laugh at people screaming about Kormir not getting involved in GW2, because... in GW1 the most involvement the gods actually had was Dwayna grabbing a dwarf's soul before he died, and.... them giving a pep talk to the heroes before Abaddon.

In GW1 and GW2 the gods are real, and powerful creatures. But they chose not to get involved personally after Abaddon. For relevant information, the crystal desert used to be the crystal sea.

Until they had their smack down with Abaddon, which ruined the entire landscape. They started letting humans make (and fix) their own problems then. They left because they feared trying to fight the dragons would result in massive damage to the planet, also the fact they are beings made up of magic facing monsters who eat magic. Some theories from in game stuff has that they actually were seeking a new planet to claim, and bring humans with them again.

[–]LITF[S] 1 point2 points  (0 children)

Can't help but - what use is the blind goddess of truth and especially what use a library is to her... Jokes aside - sure, she was blind, but that doesn't really explain in any measure how she was the one deserving of the station of god out of all the others present there. Almost anyone else present there at the time was more deserving, and hero the most deserving of them all probably.

For resettling part - I dunno how I feel about that. They leave without notice or explanation and then expect the humanity to be at their beck and call. Kinda reeks of a parent walking out one day to get the cigarettes and then coming back when you are a well-off adult and asking if you wanna move in with them into a new house (but you will have to do all the work at that new place btw).

[–]TheReaperAbides 0 points1 point  (1 child)

Considering that a large part of GW1 was dedicated to curbstomping a god, and canonically (afaik) GW1 characters are a fair bit weaker than GW2 characters.. Yeaaah.

They didn't do too much in GW1 either, other than exist, give us neat little buffs, and in the case of two gods open their realms for us to raid for loot.

As for revering them.. Norn revere their own form of gods, the spirits of the wild, Asura revere the Alchemy, and a huge plot point of Charr lore is that "there are no gods for the Charr" .

[–]VarorsonKonigDesTodes 3 points4 points  (0 children)

Considering that a large part of GW1 was dedicated to curbstomping a god, and canonically (afaik) GW1 characters are a fair bit weaker than GW2 characters.. Yeaaah.

Well that god getting curbstomped was still sealed up. He had only opened up 3 out of 8 seals on his power. So at best, he was at 3/8th of his full might.

And that's assuming each gate sealed his powers equally. If each gate halved his power instead, or something similar, then he was instead fighting at 1/32 of his full strength.

And the GW1 heroes still needed blessings from the five other gods to survive (I like to headcanon that the dancing easter egg was in fact the five gods removing their blessings, making the GW1 Hero vulnerable to Abaddon's "full" might).

[–]MayaSanguineSimping for the Betrayer 0 points1 point  (0 children)

Short answer: Yes.

Long answer:

The Gods helped as much as they could with Humans initially. Obviously they were shephered from another realm (a lore tidbit a lot of people forget!) and that Balthazar had to "cleanse" Orr before it could be properly habitable; given that animals like gorillas seem to be native to the continent, much of it was probably harsh and uninhabitable jungle before the Gods pulled a Tiber Septim all over it.

And they then decided, for whatever reason, that Humans should have magic, too.

Bad decision, obviously.

Perhaps the Gods saw that the more they tried to help, the worse they made things for their worshippers. Or perhaps they learned some unknowable truth that prompted their leave to the Mists and away from the affairs of Tyria. Whatever the real reason is, they're gone...but humanity has barely noticed, apart from perhaps the Gods' most fervent believers and those most attuned to them.

But the funny thing, faith in a thing is oftentimes a good of a substitute for—if not outright better than—the real thing.

The Temples will still have their priesthood and their followers. The Gods will still be worshipped. But the faith in them will be what drives the strength of their respective magics; Necromancers honoring their contracts with Grenth will be just as potent as Necromancers who don't believe, or as potent as the Necromancers of races without a direct parallel to Grenth. Menders following Dwayna will still have their healing magics work to the touch.

The only truly fervent worshippers thrown under the bus with this whole affair would be the Zaishen Order, but...well...yeah.

So...yeah, they're pretty damn useless. They also locked up one of their own without any knowable reason on our end of things, the Gods clearly have family and bloodlines (e.g. Menzies for Balthazar, "Dwayna's father" as one of the encounterable beings for the scrapped Guild Wars: Utopia expansion for GW1), and that they're not even native to the realm of Tyria in the first place.

There's a lot of loose threads with regards to the mystery of the Gods, especially compared to the beings/concepts the other major races worship/revere. (Which is to say, we know more about the Spirits of the Wild, the Eternal Alchemy, the Titans, and the Pale Tree/Mother than we know about the Human Gods.....)